ABOUT ME


Get to know me!

Hey there, my name is Sander! I am a Game Developer & Software Engineer focussing on bringing my knowledge to those willing to listen and learn.


My dream is to make new worlds come alive, filled with vivid characters, structures and tales of a time passed.


I'm a design-driven programmer.
A creative problem-solver with an eye for details.
Bursting with energy and positivity.
And honesty one can envy.


As an indie developer, I make my games under the name Heavenbent Games.

Skills

Project Management

Scrum

Game Development

Unity
Blender

Programming Languages

C#
Python
Java
HTML
CSS
PHP
JavaScript

Mothertongue/Fluent Languages

Limburgish*
English
Dutch

* regional language

Conversational-Level Languages

German

GAME PROJECTS


Dungeon Crawler

2024.1 Brackeys Game Jam Entry


This game was made for the Brackeys Game Jam 2024.1, together with a then-intern of the company I worked for, in our spare time.

itch.io

2D Platformer Base

Prototype Project


A project made as a 2D platformer prototype, just for experience.

The Forest is Dying

2020 Global Game Jam Entry


A project I've made as an entry for the GGJ 2020, right after I had graduated from Fontys University of Applied Science.

itch.io

Swords With Fiends

Internship Project - Riimu Games


The first of three projects I've programmed as an intern for Riimu Games. This project's hardest challenge was to make the procedural room generation, as well as having the player walk through the rooms and towards the enemies properly.

Skirmish

Internship Project - Riimu Games


The second of three projects I've programmed as an intern for Riimu Games. In this project the hardest challenge was to get the AI of both the groups as well as the invidual NPCs working at the same time, without compromising a lot of performance.

Masters of Mine

Internship Project - Riimu Games


The third of three projects I've programmed as an intern for Riimu Games. Master of Mine's biggest challenge was to get the save games working and loading as soon as the game started up.

Pilkki Manager

Oulu Game Lab Demo Path Entry


During OGL Demo Path, students were taught how it is to make a game company from set-up to a working demo, without the risks of actually doing it. This was the game that I've helped on.

Robuild Royale

Fontys ICT GD&T Game Jame Entry


An entry for a Game Jam between all three years of the Game Design & Tools specialization where we mixed and matched with school years.

MISCELLANEOUS PROJECTS


Noob's Mansion

CS:GO Hide and Seek Map


My first ever map made for playing Hide and Seek in Counter-Strike: Global Offensive.

Pool Resort

CS:GO Hide and Seek Map


My second map made for playing Hide and Seek in Counter-Strike: Global Offensive.

EXPERIENCE


CONTACT


Contact me