SANDER BERGHS

Game Developer & VR Enthousiast

About Me

person

Basic Information

  • Born in The Netherlands
  • Alive since the 7th of August 1996
  • Fluent in the English language
  • Creativity runs in my family
  • Good in finding details
  • Hoping to go abroad for internship Went to Finland for my internship & graduation
  • My favourite colour is somewhere between turquoise and blue




build

Skills

  • C#, ASP.net, Java
  • HTML, CSS, (Basic) JavaScript
  • Agile/Scrum Development
  • Adobe Photoshop
  • Unity 3D
  • Blender modelling
  • Audacity
weekend

Hobbies

  • Making awesome indie games
  • Making things move in games
  • Designing beautiful levels
  • Designing sites for myself
  • Playing handball with my team
  • Competitive Gaming with friends
  • Livestreaming casual games
  • Travelling with friends & family
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My Work

Game Development


The Forest Is Dying

Status: Demo Finished
Made everything (but the music) myself, for the Global Game Jam 2020.

Swords With Fiends

Status: Proof of Concept
Did the programming for Riimu Games as part of my graduation.

Skirmish

Status: Proof of Concept
Did the programming for Riimu Games as part of my graduation.

Masters of Mine

Status: Proof of Concept
Did the programming for Riimu Games as part of my graduation.

Pilkki Manager

Status: Demo Finished
Did the rigging, animations, UI and some coding for Vihta Games during Oulu Game LAB.

Robuild Royale

Status: Prototype Finished
Game made for a 24 hour Game Jam at Fontys University of Applied Science in 2018 with 3 other people.


Level Design


Noob's Mansion

Status: Finished
Counter-Strike: Global Offensive - Hide and Seek Custom Map

Pool Resort

Status: Finished
Counter-Strike: Global Offensive - Hide and Seek Custom Map

2D Platformer Tutorial

Status: Work in Progress
Made as part of a full game, I'm making completely for a personal project.


(Relevant) Jobs


BlueTea B.V.

June 2020 - Present

Fulltime Unity Developer

Riimu games

Fall 2019

Programming Intern


Education


Graduated from Fontys University of Applied Science (Eindhoven)

Fall 2015 - Spring 2020

ICT & Software Engineering with specialisation in ICT & Game Development & Technology



Oulu Game Lab

Spring 2018

Demo Path

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Find Me

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Social Media

LinkedIn
local_post_office

Email

Email
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Other

Itch.io
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